"Explore Jakob H. Greif:

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APOCALYPSE REDUX I


The worst thing about the end of the world is we did it to ourselves

Isaac Thoma lived to see the last handful of survivors defeat the demonic champion. He is now alone, his past in ashes, the last and most powerful human on a blighted Earth. But what if he could go back?

Hurled back in time, Isaac has one chance to change it all. A chance to warn humanity of their impending doom. A chance to stop the [System] before shortsightedness and lust for power can render humanity extinct. Facing malign deities, demonic hordes, and the unstoppable march of human greed, Isaac will give him all to prevent the end that has already happened on the day the world became quantified.

Apocalypse Redux is a pre-apocalyptic LitRPG by Jakob H. Greif. A rationalist approach to fighting the end of the world amidst mind-bending adventures and battles against infernal forces, Apocalypse Redux is the series that took RoyalRoad by storm. Buy it now to see if humanity’s fate can be changed. To see if one man, with a second chance at life, can rise up and make a difference.

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APOCALYPSE REDUX II


One man can’t save the world, but he can raise the army.

Humanity might have died out once, but Isaac got a second chance at life, returning to the time when the [System] initialized. Grasping this chance with both hands, he worked tirelessly to bring his future knowledge to the masses, but even so, some disasters are inevitable.

After large swaths of LA were destroyed by a Lightning Elemental, the world is reeling from the consequences, while Isaac’s own actions have radically changed how the apocalypse will play out this time. Can he save the world from itself, or will he have to watch it end for a second time?

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APOCALYPSE REDUX iii


The [System] was intended to be humanity’s salvation. But it turned out to be a double-edged sword that could just as easily lead to its destruction.

Following a series of thankfully successful efforts in Europe, Isaac travels overseas to show the world new ways of leveling, gather new allies, and gain power in the Dungeons that have cropped up.

The whole affair would be perfectly doable, if it weren’t for the cult trying to destroy his work, the looming threat of another [System] Event, and the general, ever present danger of humanity’s darkest aspects and the monsters they spawn.

Will humanity stand proud and stop the first demons to emerge in this new timeline, or be swept away in a flood of hellfire?

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APOCALYPSE REDUX IV


Humanity is circling the abyss, to reap or to ruin. Only one man can determine its fate.

Monsters that can destroy cities have appeared. The most highly leveled humans begin to abuse their power. And as levels rise, individual people start to reach the kind of power where they can rival militaries all by themselves.

Time traveler Isaac Thoma has seen this dance before and vowed to never allow it to repeat itself, working tirelessly with his team to uncover the secrets of the System. Yet no matter what he’s achieved so far, his work is never done, and he knows there are countless more threats awaiting him in the future.

There is a sanity-destroying Dungeon he needs to hunt down, the next Event is right around the corner, and there won’t be a chance to rest for months on end. An impossible pace, yet one he has to keep up, even as things stir in the dark …

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APOCALYPSE REDUX V


The enemy has been discovered, the battlelines have been drawn, and the world will never be the same.

A major battle in downtown Hamburg has seen the metropolis practically leveled, demonstrating in the worst possible way how much power individuals can hold, and the world is reeling from the shock. But more members of the cult responsible for the catastrophe are still out there, and Isaac has resolved to hunt them all down, even if each attempt may unleash a fresh wave of violent calamity.

And the political responses to the situation are predictably counterproductive: ineffective regulation that lets real monsters grow in strength while strangling efforts to save the world.

Can Isaac fight against the whole world, working around the old order he’s trying to save while beating the cataclysm the [System] has brought with it—or will he be forced to watch humanity end for a second time?

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APOCALYPSE REDUX VI


Sometimes, humanity’s inner darkness takes a shape that you can punch in the face…

When magic came to the world the first time around, it gave humans the power to transcend all limits, but in the end, it became the tool that mankind used to destroy itself. And then, one man traveled back in time to try it all again.

A colony has been put on the moon, the deepest seas are being explored, and new miracles are being created every other day. Yet in the shadows lurks a group that has decided Earth and its inhabitants are doomed and has sold out to dark forces beyond reality.

Can Isaac manage to stay on top of everything—fighting monsters and playing peacemaker between factions of incredible power, all the while standing against those who represent humanity’s darkest impulses—or will the apocalypse punch back?

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APOCALYPSE REDUX VII


In an age where superhumans reign, anyone can end the world.

Without a common enemy to unite against, humanity teeters on the brink of self-destruction. Isaac has prevented one apocalypse, but now faces a more insidious threat: humanity itself.

Grand plans for a perfect world are crumbling, and masterplans are failing as superpowers prove to be no cure-all. Societies are shattering under pressure, pushed to their breaking points.

With threats lurking everywhere and global power levels soaring, can Isaac and his friends keep the world from tearing itself apart without becoming the monsters they fight against?

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Museum Core I


Stuck in the middle of a city turned monster-infested jungle, things weren't going well for Thomas. And now he’s a rock.

A visit to London’s Natural History Museum became a horror show as magic flooded Earth. Now, Thomas is entombed there as a Dungeon Core, with only the creatures on display available as minions.

All over the globe, patches of land have been replaced by strange alien environments, containing not only monsters from myth and legend, but also humanity’s worst nightmares. Leviathans stir at the bottom of the ocean, dragons have reclaimed the skies, and shadows are once again something to fear.

Can Thomas turn this former place of learning into a deathtrap capable of withstanding the forces of the outside world, or will he fall victim to the bottomless appetites of supernatural beasts?

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MUSEUM CORE II


What better time to play mad scientist than an age when the world has gone insane??

Becoming a Dungeon came with a lot of downsides, but it also let Thomas do whatever the hell he wanted. As the master of his domain, he can fill it with any critters he chooses, be they adorable prehistoric horses or monstrous dinosaurs.

Throw in the fact that the people outside are getting their act together and he might be drawing some regular visitors, so things should be looking up … but now there’s a dragon prowling the jungle.

Can Thomas keep control of his Dungeon in these trying times, or will he be ground underfoot by the titans of this new world?

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Museum Core III


Sometimes, you need monsters to fight monsters.

The dragon running around central London’s jungle might have been slain, but now that Thomas has demonstrated his power, he’s beginning to attract the wrong kind of attention.

International attention.

Hostile nations seek to claim his power for themselves, while former allies consider destroying him before their enemies can use his dungeon to become unbeatable. Yet one and all, their encroachment is unwelcome.

Day by day, Thomas is growing stronger, turning a World War II-era warship into a mobile base. He’s creating unholy abominations combining the most lethal hunters of eons past and forging Cheshire into an even more menacing murder machine.

As the strongest monsters on the planet rouse themselves to action, turning their indecision into ambition and hunger, the countdown to the next stage of the merge is steadily ticking closer to zero.

Can a lone dungeon core prevent the planet from falling to the beasts?

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OUtrage of the Ancients I


The heroes of old have come back—not to conquer, but to fight for the future of mankind.

When humanity is warned of seven magical trials that will decide its survival—or extinction—the world braces for the worst. But modern man won’t face the coming storms alone.

From beneath Glastonbury Tor, Arthur Pendragon rises.

Francis Drake answers his ancient oath to defend his homeland.

In Ulaanbaatar, Genghis Khan rides once more.

And they are only the beginning.

With reality unraveling and new forces of chaos on the move, even legends may not be enough. Humanity must rally, or fall forever.

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Outrage of the ancients iI


When people say “the whole world is against you,” they usually don’t mean that literally.

Monuments to past victories have come to life, turning sites of triumph into graveyards.

Natural disasters are gaining awareness.

Monsters of myth long thought dead are waking from their slumber as magic returns to the world.

The only thing that lies between these threats and a world unprepared for disaster are living legends, returned at humanity’s greatest hour of need. Unfortunately, this reality is completely new to these iconic warriors and they have a System to master if there is to be any hope.

In a world determined to wipe humanity from the map, can the heroes of old secure the future, or will man go the way of the dinosaurs?

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OUtrage of the Ancients iii


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To be discovered ...

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APOCALYPSE REDUX

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Museum Core 

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Outrage of the ANcients

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